UNIVERSITY PROJECT · INTERACTIVE STORYTELLING
THE VEIL OF BULU
A branching Twine story inspired by Fijian mythology, subtitled The Lost Chief’s Odyssey.
UNIVERSITY PROJECT · INTERACTIVE STORYTELLING
A branching Twine story inspired by Fijian mythology, subtitled The Lost Chief’s Odyssey.
PROJECT BRIEF
The Veil of Bulu is a university interactive fiction project inspired by Fijian mythology.
I wanted to explore how a reader could take part in a story rooted in the Pacific by making choices that shape the path they follow.
The brief I set for myself was to bring branching narrative, visual atmosphere and sound together so the reader could feel the effect of a choice as the story unfolded.
I developed the branching narrative in Twine and worked across the visual presentation and sound design.
My work involved shaping individual passages, deciding where readers would make choices, and considering how the mood should carry from one passage to the next.
I drew on my radio background when thinking about pacing and what sound can communicate before the next line appears.
I used the branching structure to give the reader a reason to pause and decide how to continue.
Each choice needed to be clear enough to act on while leaving room for curiosity about what would happen next.
The visual direction and sound supported that sense of uncertainty, helping set the mood as readers moved through the story.
I used Twine to organise the story into linked passages.
Seeing the branches together helped me trace the available routes and think through where choices would feel meaningful and how the tone would hold across different paths.
This was the first time for me to use Twine and it was not an easy
I’d ask first-time players to describe what they understood about the story’s choices, then compare where they paused or got lost. I’d also test the audio on headphones and phone speakers to see which cues remain clear.